



Like other Industries buildings, unique factories have extra storage space for larger deliveries (collections are unchanged) Large unique factories employ many more people (e.g. Oil trucks carry 3x as much, petroleum trucks carry 2x as much and plastic trucks carry 1.5x as much Oil pumps employ half as many people Oil tanks employ half as many people, have fewer trucks and hold 2x as much Ore, glass and metal trucks all carry 1.5x as much Mines employ half as many people Mining warehouses employ half as many people, have fewer trucks and hold 1.5x as much Raw forestry product trucks carry 2x as much paper and planed timber trucks carry 1.5x as much Forestry plantations employ half as many people Forestry warehouses (log yards and storage) employ half as many people, cost half as much and hold 2x as much Farms need space, build twice as many fields! Farms and pastures employ much fewer (but slightly more highly educated) people, since mechanised farming is a thing Farm warehouses (barns and silos) hold 3x as much, but have fewer trucks for fewer, larger deliveries Farms produce half as many crops and cost a quarter as much to build and maintain, and to supply with power, water, etc. With smoother traffic warehouses are more effective, but with less frequent deliveries they are even more important – you will probably need fewer, but I recommend having at least 1 for each cargo type in each district Extractor warehouses (that hold raw materials barns, silos, log yards, oil tanks, etc) are cheaper, have fewer trucks and employ fewer people, but hold more to ensure larger, less frequent deliveries/collections can be handled Other warehouses hold more Industries cargo, have slightly fewer trucks and cost more since you will probably need fewer.Ĭrop trucks carry 3x as much animal products and flour trucks carry 1.5x as much. Under-employed Unique Factories will immediately try to fill all available positions Some buildings that haven’t had deliveries for a long time seem to break and never get deliveries, so will need to be rebuilt I recommend letting your city run for couple of days for traffic and storage to adjust Your cargo traffic will start decreasing almost immediately Over-employed Industries buildings will keep their extra employees, but won’t hire more until they’re below the new employee count, so the number will decrease slowly as cims retire/die/etc.
Cities skylines industries mod#
What happens when I enable this mod on an existing city? This applies to all trucks, including ones downloaded from the workshop. Merci mjm92150.įewer cargo trucks Fewer employees in farms, forests, mines and oil pumps Farms produce crops slower and cost less Fewer cargo trucks! More employees for Unique Factories, especially the big ones Fewer cargo trucks!!Ĭargo trucks for Industries buildings can now carry much more per load, meaning they need to make fewer collections and deliveries. La version française de ce guide est ici / French translation of this guide here. Industries DLC is required, this does not affect zoned industry. Reduces cargo traffic and employee numbers for a more playable and realistic experience. Always quit to the desktop before loading a second time.įix the traffic (and more!) in your Industries DLC districts with Rebalanced Industries (Rebind). Please don’t second-load with this mod!Second-loads (loading from in-game or quitting to the main menu and loading again) cause issues with this mod and many others and affects your performance. Authors description: Rebalanced Industries
